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Friday Facts #116 - Strategy Guide

Posted by Tomas on 2015-12-11

Good evening, after a long long bug fixing period we have declared the 0.12.20 as a stable release. Owing to the great effort of all the developers, the open bugs count at the forums is at unbelievable ... wait for it =) ... 3 items. And one of these will be solved by us dropping support for the OSX Snow Leopard. So unless there are quite a few people who have been holding the bugs reports back (out of pure mercy with us of course=)) the game should be rather stable.

Friday Facts #124 - Steam Status I

Posted by Tomas on 2016-02-05

Hi there, the Steam date is looming and we haven't been sitting with the hands in our lap just waiting. So here comes a report of what is going on and what will change with the Steam release on 25th of Feb 2016. The Price We have decided that the Steam release is a good opportunity to adjust the price of the game. The referential game price will be set to 20€ / 20$ (well 19.95$ because that is how Steam rolls). Steam has a feature of providing different pricing in different countries and we will probably follow their recommended pricing in this regard. Which means that in countries with generally lower purchasing power the game might be cheaper than that. The game price at the webpage will be set to 20€ as well to match the Steam referential price. There are couple of reasons for increasing the price. But the most important ones are: We feel the game is closing a stable and feature rich state that justifies such a price (judging by other games in the market). Scenario pack will become part of the basegame which adds more content (see details below). Naturally Steam will take their share from every copy sold for distributing the game (however this is expected to be more than offset by the amount of potential new players). We need $$$ for world domination=) And besides houses in the Hawaii have become more expensive lately ... So the bottom line is: if you have a friend who is still hesitant about buying the game now and the price difference would matter to him / her, let him / her know =) The Keys Every user who has bought some version of our membership will have a possibility to get a Steam key for the game. This will most probably be implemented via an interface at our website. What I have in mind is a simple form in the User profile page which will assign a Steam key upon request (clicking the request button=)). This functionality is not yet programmed but it will be done very soon and available together with the Steam launch. Steam doesn't have a web api to generate Steam keys, but we will prefetch a (hopefully) substantial amount of those and then assign them to users automatically from this batch. Our current approach is that the player's account at the website will co-exist with the Steam account (if requested). That means that player can download the game from our webpage or via the Steam. His / her choice. This is provided as a convenience for the existing players and the generated Steam keys are not meant to be distributed / given / sold to other people. We will put a clause about this into Terms & Conditions. In case that a significant portion of Steam keys would be given away / sold to other people then we reserve the right to alter the approach. One option would be that the game would be available via Steam or via our webpage but not both. Hopefully that won't be necessary=). We haven't made a decision yet, whether unpaid memberships will be able to get the steam key as well. This includes memberships given out for free in promotions (i.e. over the Youtube, Twitch) and testing in the early stages of development. If you are unsure what your membership is, you can check it out at your profile page when logged in. The Scenario Pack Starting with the game release on Steam, the Scenario Pack will be distributed together with the basic game itself. This is quite a big change=) Our motivations are following: We believe that Scenario pack contains some really interesting content that gives prominence to different aspects of the game than the Campaign and the Freeplay. Exposing this to wider audience feels right. Having the Scenario Pack in the base package (and not as a paid content) takes away some pressure for updating it. Though we still have ideas for additional scenarios / mini campaigns. Adding the Scenario Pack gives more justification to increased price. The Tiers & The Content There will be no tiers on Steam. There will simply be one package with the game itself, which will also include the content of the scenario pack. The wallpapers will be made public for download. The 0.12 features a new soundtrack. We plan to make this available for purchase as a standalone DLC. This is meant for users who want to support us and our music composer beyond the scope of the game. This is probably all there will be available to begin with. We might add a possibility to get the name in the game as DLC in the future, but that is not decided yet. On our webpage the tiers will be reduced to Transport Belt Repair Man (might lose the fancy name and become just "The Package"). This will be the game itself with the content of the scenario pack (same as on Steam). It is not clear yet if we sell the soundtrack as DLC on our webpage as well. These changes come partly from the incentive to have the same content available on the Steam as on our webpage. Also there has been little attention from our side to update the content in the Furnace Attendant and Mining Drill Operator tiers. For instance the wallpapers or the graphical handbook are ridiculously outdated. We really appreciate players who have supported us by purchasing these tiers, however we feel that most of that additional content has become obsolete and it is time for a goodbye or reintegration to the basic game (as in case of scenario pack). The Marketing Scott has moved to Prague and has been working with us in our office since the beginning of this week. He has been spending most of his time reaching out to youtubers / streamers / bloggers and other potential marketing sources. Basically we are trying to prepare a sort of a "general public hit" alongside the Steam release. Even though we are directly "pushing the game out there" we would still appreciate the help from you guys, the community. We will be sending out a "call to arms" email when the game has launched officially notifying existing players that the game is now available on Steam. When the game has launched, it would be great to see existing players come over to leave a review, help out new players from Steam or invite their friends to join them for a game of Multiplayer. However if there is something you feel you could do to help promote the game even before it launches on Steam (i.e. recommending it to your favorite youtuber) that would be of a great help too. The Trailers As announced earlier, to celebrate the Steam launch we have decided to make another trailer. This new trailer (we call it Trailer 3 or Gameplay Trailer) is a collection of mostly real scenes from the game giving the taste of how the game is actually played. After heroic effort coming mostly from Albert, this has been finished by now. It will be made public on the launch. Something for you guys to look forward=) The current trailer has been visually (and a bit in terms of content as well) improved and will also be made public with the game launch. We call this one Trailer 2 or the Teaser, because it gives a taste of what the game is about. And to add a bit of nostalgy, do many of you still remember the very first trailer (Trailer 1) which we made for the Indiegogo campaign? It was made in less than a week and then re-made within a few hours before the launch of the crowdfunding campaign (which happend at 8 a.m. after a sleepless night). Some of the phrases (voiceovered by a polish narrator) became kind of memes at a time (i.e. "fix fings"). Oh boy, that feels like in another life=) The Bonus Screen So to compensate for the wall of text below is a screenshot of one of the upcoming features in the 0.13. We have added a little side gui that will provide clickable shortcuts for couple of existing windows (i.e. Main Menu, Production Statistics) and couple of new windows. One of them is the Bonus Screen. This shows what Bonuses has the player researched / obtained. This is quite useful information which was not avaiable until now. Next week will be more focused on new features we are working for in 0.13. And it is imho quite interesting stuff, so stay tuned. To keep up with the tradition, if there is anything you would like us to know, join the discussion at the forums.

Friday Facts #162 - Theme Art Again

Posted by Klonan on 2016-10-28

Hello, the 0.14 stabilization is still ongoing, we are in the final stretch now and hope our latest release might be declared stable soon, along with a marketing push on steam. Until then here is some news about ongoing developments this week:

Friday Facts #45 - The second wave

Posted by kovarex on 2014-08-01

Hello, I'm alone here today, Tomas is on yoga camp. We will switch during the weekend, as he will get back, and I will start my paraglide course. I hope you wish me no injury so I can continue to develop Factorio without interruptions.

Friday Facts #39 - Digging too deep

Posted by kovarex on 2014-06-20

Hello, the stabilising (hopefully) 0.10.1 release is here along with the regular news from the Factorio development.

Friday Facts #434 - Galaxy of Fame

Posted by Klonan, Twinsen on 2024-10-25

Hello, You may have noticed we launched Space Age earlier this week :)

Friday Facts #278 - The new quickbar

Posted by Twinsen, Klonan on 2019-01-18

It's finally here (Twinsen) The proposal was first mentioned more than 1 and a half years ago, in FFF-191. Since then, we kept mentioning it in our blog posts and players kept asking about it. After a lot of back and forth within the team on whether we should implement it or not, and how it should work, we finally have it almost finished for 0.17.

Friday Facts #369 - To the moon 🚀🌘

Posted by Twinsen on 2022-04-01

This post was written as a joke for April Fools' day. Nothing written here should be taken seriously. No doubt you have heard about NFTs, the latest Blockchain innovation. With some big gaming companies exploring NFTs, where does Factorio stand? We have received many offers. Some of the offers were quite silly, others very tempting. Since we have many Blockchain enthusiasts on the team, we decided to explore the subject ourselves. After consulting with some industry-leading experts on Discord, this is what we came up with: Non-fungible blueprints One of the many subjects of debate within the team is the blueprint library. Allowing players to easily share big blueprints (blue science, nuclear reactor setup, etc.) ruins the fun of figuring out how to build those things yourself. One of the best things about the blueprint library is that it contains your unique blueprints, which are almost like unique pieces of art. So it only makes sense to make them truly unique, using the Blockchain, NFT, and Smart Contracts technologies. What this means is that every blueprint in the blueprint library will now be stored on the Blockchain, and they will be truly unique across all of the blueprint libraries of all players. Just like NFTs, they can be traded on the Blockchain, also making them a great speculative asset. In essence your blueprint library will become your personal wallet, containing only the unique blueprints that you own. Unlike most NFTs, blueprints are created (minted) by the players, making it a truly decentralized system, controlled by the smart contracts we created. In order to guarantee uniqueness we will use AI and Machine Deep Learning to analyze any new blueprint before it is minted, this way you won't be able to just move one power pole and mint a copy. Once again, making blueprints truly unique. Our own Play-to-earn cryptocurrency Limiting the creation (minting) of new blueprints using just the AI will not be enough. To ensure the Blockchain is not flooded with useless blueprints, we will also create a cryptocurrency called Factorio Blueprint Token ⚙️. You will need to pay 1,000 of them to mint 1 new unique blueprint. Factorio Blueprint Tokens ⚙️ are earned from Space Science using a variable conversion rate we will control. Since you can now earn crypto by just playing the game, the game basically pays for itself. Factorio Blueprint Tokens ⚙️ come with all the advantages of a proof-of-work cryptocurrency, and all the fun of playing Factorio and optimizing factories for maximum UPS. Some say that Factorio offers so much value for money, that they paid more for the electricity bill than they paid for the game, so we are happy to take it to the next level. We will host an Initial Coin Offering (ICO) for Factorio Blueprint Token ⚙️, so make sure you invest as much as you can and HODL it, in the hopes that someone will tweet about it making the price go to the moon 🚀🌘. Click here to take part in the ICO.

Friday Facts #181 - Calm before the storm

Posted by Klonan & V453000 on 2017-03-10

Work this week has been progressing nicely on 0.15. We hope we will be able to start our internal play testing soon, as the team works to close off the rest of the major features. Rseding will be arriving here in Prague next week for another of his infamous visits, and Harkonnen will be joining us shortly after, so the office will be prepared for tackling any issues that may arise. Since we are going to be spending the next period polishing and fixing what we already have, you can look forward to some less interesting FFF posts in the coming days. Take the lack of exiting new topics to cover as a good omen that the whole team's effort is on getting everything ready for the release.

Friday Facts #327 - 2020 Vision

Posted by Albert, kovarex, Klonan on 2019-12-27

2020 Vision Albert, Klonan 2020 is going to be quite an exciting year for us. We have our 1.0 date set to the 25th of September, and there is a lot of preparation to do. It is no doubt to any of us that we would not be able to have any success without the great community that has developed for the game over the last years, and the support of all our players and fans. As is almost tradition, Albert has prepared a commemorative postcard/wallpaper to celebrate the last FFF of the year. Click to view full resolution Here's to a great year to come!